Tripo H3.1 Multiview to 3D
800 +
About
High-detail reconstruction from several views of the same object (2–4 images): the most accurate Tripo route for characters, products and collectibles, with optional high-poly geometry.
Percs
High quality
High-fidelity output suitable for professional use.
Supports references
Accepts uploaded images, audio, or files as input.
Controllable
Fine-grained controls for tone, style, or parameters.
Settings
Textures- Generate textures. Off = untextured geometry only (cheapest).
Texture quality- Standard or higher-resolution detailed textures (+$0.10).
Geometry quality- Detailed unlocks H3.1's high-poly geometry (up to ~2M faces: cloth folds, armor edges, fine surface detail) — +$0.20.
PBR materials- Physically-based materials (roughness/metallic). Implies textures.
Quad mesh (FBX)- Output clean quad topology instead of triangles — animation/retopo-ready. Adds $0.05; output becomes FBX.
Face limit- Target number of faces on the output mesh. Leave empty for adaptive (recommended); set ~5000-20000 for game/web assets.
Real-world scale- Automatically scale the model to real-world dimensions (meters).
Geometry seed- Seed for geometry; same seed → same shape. Random when empty.
Texture seed- Seed for texturing. Random when empty.
Texture alignment- Prioritise texture fidelity to the input image, or alignment to the generated geometry.
Orientation- Default canonical orientation, or align the model's front to the input image.
