Captured photo
Tripo H3.1 Image to 3D
800 +

About

Tripo's high-detail image-to-3D: one photo or concept render → production-ready mesh with PBR textures; 'Detailed' geometry preserves cloth folds, armor edges and fine surface features (up to ~2M faces).

Percs

High quality
High-fidelity output suitable for professional use.
Supports references
Accepts uploaded images, audio, or files as input.
Controllable
Fine-grained controls for tone, style, or parameters.

Settings

Textures-  Generate textures. Off = untextured geometry only (cheapest).
Texture quality-  Standard or higher-resolution detailed textures (+$0.10).
Geometry quality-  Detailed unlocks H3.1's high-poly geometry (up to ~2M faces: cloth folds, armor edges, fine surface detail) — +$0.20.
PBR materials-  Physically-based materials (roughness/metallic). Implies textures.
Quad mesh (FBX)-  Output clean quad topology instead of triangles — animation/retopo-ready. Adds $0.05; output becomes FBX.
Face limit-  Target number of faces on the output mesh. Leave empty for adaptive (recommended); set ~5000-20000 for game/web assets.
Real-world scale-  Automatically scale the model to real-world dimensions (meters).
Geometry seed-  Seed for geometry; same seed → same shape. Random when empty.
Texture seed-  Seed for texturing. Random when empty.
Texture alignment-  Prioritise texture fidelity to the input image, or alignment to the generated geometry.
Orientation-  Default canonical orientation, or align the model's front to the input image.