Tripo 2.5 Multiview to 3D
800 +
About
Builds a 3D mesh from up to four views of the same object (front required; left, back, right optional) for far better back-side and silhouette accuracy than a single photo.
Percs
High quality
High-fidelity output suitable for professional use.
Supports references
Accepts uploaded images, audio, or files as input.
Settings
Texture- Texture quality. None = untextured mesh ($0.20), Standard ($0.30), HD ($0.40).
PBR materials- Generate physically-based materials (roughness/metallic). Forces textures on.
Quad mesh (FBX)- Output clean quad topology instead of triangles — animation/retopo-ready. Adds $0.05; output becomes FBX.
Face limit- Target number of faces on the output mesh. Leave empty for adaptive (recommended); set ~5000-20000 for game/web assets.
Real-world scale- Automatically scale the model to real-world dimensions (meters).
Geometry seed- Seed for the geometry generation; same seed → same shape. Random when empty.
Texture seed- Seed for texturing; same seed → same textures. Random when empty.
Texture alignment- Prioritise texture fidelity to the input image, or alignment to the generated geometry.
Orientation- Default canonical orientation, or align the model's front to the input image.
