Tripo 2.5 Image to 3D
800 +
About
Turns a single image into a textured 3D mesh (GLB) with optional PBR materials, HD textures and quad topology. Tripo's proven 2.5 generation via fal.
Percs
Fast generation
Quick turnaround compared to peers in its class.
Cost effective
Strong price-to-quality ratio for everyday use.
Supports references
Accepts uploaded images, audio, or files as input.
Settings
Texture- Texture quality. None = untextured mesh ($0.20), Standard ($0.30), HD ($0.40).
PBR materials- Generate physically-based materials (roughness/metallic). Forces textures on.
Quad mesh (FBX)- Output clean quad topology instead of triangles — animation/retopo-ready. Adds $0.05; output becomes FBX.
Face limit- Target number of faces on the output mesh. Leave empty for adaptive (recommended); set ~5000-20000 for game/web assets.
Real-world scale- Automatically scale the model to real-world dimensions (meters).
Geometry seed- Seed for the geometry generation; same seed → same shape. Random when empty.
Texture seed- Seed for texturing; same seed → same textures. Random when empty.
Texture alignment- Prioritise texture fidelity to the input image, or alignment to the generated geometry.
Orientation- Default canonical orientation, or align the model's front to the input image.
