Captured photo
Tripo 2.5 Image to 3D
800 +

Percs

Fast generation
Cost effective
Supports references

About

Turns a single image into a textured 3D mesh (GLB) with optional PBR materials, HD textures and quad topology. Tripo's proven 2.5 generation via fal.

Available controls: Input image, Texture, PBR materials, Quad mesh (FBX), Face limit, Real-world scale, Texture seed, Texture alignment, Orientation.

Settings

Texture-  Texture quality. None = untextured mesh ($0.20), Standard ($0.30), HD ($0.40).
PBR materials-  Generate physically-based materials (roughness/metallic). Forces textures on.
Quad mesh (FBX)-  Output clean quad topology instead of triangles — animation/retopo-ready. Adds $0.05; output becomes FBX.
Face limit-  Target number of faces on the output mesh. Leave empty for adaptive (recommended); set ~5000-20000 for game/web assets.
Real-world scale-  Automatically scale the model to real-world dimensions (meters).
Geometry seed-  Seed for the geometry generation; same seed → same shape. Random when empty.
Texture seed-  Seed for texturing; same seed → same textures. Random when empty.
Texture alignment-  Prioritise texture fidelity to the input image, or alignment to the generated geometry.
Orientation-  Default canonical orientation, or align the model's front to the input image.